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Complicate
September 17, 2022
by
nerdur
I haven't touched this game now for a while but I have learned a few things about the websocket system I was using for the older, more complicated version. It turned out that the complexity I was figh...
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Simplify
July 31, 2021
by
nerdur
I have been toying around with this game now for a while in both Godot and Dragon Ruby. The live highscore system that I added to the Godot version of it was quite fun to make and interesting (and fac...
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Keeping the server alive
July 04, 2021
by
nerdur
#CodeEngine
I have noticed that the Code Engine (where I host the server) seems to kill off the server part at times even if there is websocket traffic going through. I am not sure this is the case, but something...
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